TEAM Projects

HarddRIVERZ - UNREAL ENGINE 5

    • Led a team of 53 designers, programmers, and artists

    • Created and refined core concept, gameplay, and systems

    • Maintained creative vision of the game through Design Documentation, Team Progress Presentations, and Team Meetings

    • Collaborated with designers and engineers to design and refine cart and track mechanics

    • 3D Arcade Racer

    • Created in Unreal Engine 5

    • Development Time - 12 weeks

    • The player races across 6 different futuristic tracks as one of 4 robotic racers. Players can customize their own karts with different parts that will affect their gameplay through different stats on their karts.

LING & THE corrupted hollow - uNREAL eNGINE 5

    • Created core movement systems and mechanics

    • Created Blueprint tools for both movement and audio systems

    • Designed and implemented all in-game sound effects

    • Provided technical & Blueprint support on UI/UX systems

    • Collaborated with programmers to create Blueprints for movement systems and audio implementation

    • Third Person 3D Platformer

    • Created in Unreal Engine 5

    • Development Time - 6 months

    • The player plays as Ling, a lost spirit, who is searching for shards of her soul throughout the spirit world. She commands “Ghosties“, a set of small ghost followers that can possess various objects to move and manipulate them.

INDIVIDUAL Projects

The price of living - Starfield Creation Kit

    • Created and implemented a narrative quest in Starfield’s Creation Kit Engine

    • Designed layout of custom exterior and interior spaces

    • Created NPC scripts that corresponded to player quest progression and player choice in quest narrative

Dog on Patrol - half-life 2 / hAMMER

    • Created NPC scripting that reacted to player actions and actively assisted player

    • Scripted new puzzle mechanic

    • Implemented scripted set-pieces through Hammer visual scripting

    • Designed level layout of custom exterior and interior spaces

Ravenholm rESCUE - hALF-lIFE 2 / hAMMER

    • Created NPC scripts that corresponded to player actions

    • Designed and balanced combat sequences throughout quest

    • Scripted new puzzle mechanic

    • Designed layout of custom exterior and interior spaces